Stock Model Fixer

Stock Model Fixer

With this script you can quick prepare model, downloaded from 3D stocks, before merge into your main scene.

Stock Model Fixer is indispensable when using models from 3ddd/3dsky, cgtrader, hotpies and other resources.

License: Shareware
Version: 1.2.1
Date: 2020.09.03

After purchasing a license you will receive a key to your email address!
First, you will receive an invoice, within 10 minutes a license key.

Price: 5 USD

Licenses quantity:
Subtotal: {{subtotal}} USD
One license key maximum on 2 computers (Home and Work)



How to buy?


  • Remove animation keys
  • Disable BackfaceCull property
  • Enable Renderable property
  • Resolve and Relink textures
  • Remove empty objects
  • Remove layers
  • Clean MultiMaterial
  • Unhide all objects/polys
  • Instant copy/paste selected model between 3Ds Max windows (different versions)
  • Work with TurboSmooth (Add, Remove, Select, Iters. to 0)
  • Fit model to dimensions
  • Geometry fix (Reset XForm, Detach Trick, Box Trick, Snapshot)
  • Group/Ungroup
  • Fast set pivot
  • Move model to center scene
  • Attach selected objects
  • Rename: textures, materials, objects, groups
  • Check for errors (xView, AssetTracking, Clay Mode)
  • Copy textures in to project folder
  • Automatic updater
  • Hints and tooltips
Read Full Manual

If you have license key you can get updates to version 1.0.0 - 1.5.0 for free by clicking Check For Updates! The latest version is 1.2.1 .

How To Use:

Unzip the model you downloaded from anywhere on the hard disk.
Make sure that you have extracted all the files and textures of the model.
It is most recommended to open two 3Ds Max windows, one with your scene, the other for preparing the model.

  • Create a new scene and open the model by clicking the Open Model button in the File tab in the Stock Model Fixer, so all the options from the Load Model Settings are applied.
  • In the Tools tab it is necessary to do BoxTrick, DetachTrick, Snapshot, Reset XForm of your model, to fix the broken geometry.
  • In the Textures tab, select the Texture Path to your project (Copy Textures To Folder) and click Copy Textures. All model textures will be transferred to a new location.
  • Copy and paste the model using CopyTo/PasteFrom.
  • Well done!


If some feature not working (ex.: Texture Renaming), just run 3Ds Max from Administrator!

In Stock Model Fixer a lot of tools for optimizing and preparing the models, for more details read full manual!

Read Full Manual

This script uses shareware license! Please purchase license key for support the creator to continue the development and support this script itself.

You can use license key maximum on 2 computers (Home and Work).

No one has posted a comment yet.
{{comment.lastname}} {{}} {{}}


  • {{v.text}}