Stock Model Fixer
With this script you can quick prepare model, downloaded from 3D stocks, before merge into your main scene.
Stock Model Fixer is indispensable when using models from 3ddd/3dsky, cgtrader, hotpies and other resources.
Read more...
Version: 1.5.1
Languages: English, Russian, Ukrainian, Polish, Vietnamese
License: Shareware
Updated: March 4, 2022
Min. requirements: Autodesk 3Ds Max 2012
After purchasing a license you will receive a key to your email address!
First, you will receive an invoice, within 5 minutes a license key.
First, you will receive an invoice, within 5 minutes a license key.
Price: 8 USD
Licenses quantity:
Subtotal: {{subtotal}} USD
One license key maximum on 2 computers (Home and Work)
BUY WITH PAYPRO
SHAREWARE DOWNLOAD OPEN MANUAL PAGE
Please update to new version 1.5.1!If you have license key you can get updates for free by clicking Check For Updates!
In new version added:
- Multilanguage interface
- Updated UI (colors, images, text)
- Added HiDPI icons for new 3Ds Max
Also made many fixes and improvements. For details read Changelog
No Version dependency for licenses (read in detail below)!
Support PayPal payment method!
Good news for everyone! From version 1.3.0 removed version dependency.
This means that if you want to buy a license or already have it, you will receive lifetime updates of script, and also your key will work permanently!
In future all scripts on 3DGROUND will be shareware and will have permanent license.
Now you can buy any license and enjoy full support and new updates always.
- Remove animation keys
- Disable BackfaceCull property
- Enable Renderable property
- Resolve and Relink textures
- Remove empty objects
- Remove layers
- Clean MultiMaterial
- Unhide all objects/polys
- Instant copy/paste selected model between 3Ds Max windows (different versions)
- Work with TurboSmooth (Add, Remove, Select, Iters. to 0)
- Fit model to dimensions
- Geometry fix (Reset XForm, Detach Trick, Box Trick, Snapshot)
- Group/Ungroup
- Fast set pivot
- Move model to center scene
- Attach selected objects
- Rename: textures, materials, objects, groups
- Check for errors (xView, AssetTracking, Clay Mode)
- Copy textures in to project folder
- Automatic updater
- Hints and tooltips
- Multilanguage interface
Unzip the model you downloaded from anywhere on the hard disk.
Make sure that you have extracted all the files and textures of the model.
It is most recommended to open two 3Ds Max windows, one with your scene, the other for preparing the model.
- Create a new scene and open the model then click the Apply button in the File tab in the Stock Model Fixer, so all the options from the "Apply to current scene" are applied.
- In the Tools tab it is necessary to do BoxTrick, DetachTrick, Snapshot, Reset XForm of your model, to fix the broken geometry.
- In the Textures tab, select the Texture Path to your project (Copy Textures To Folder) and click Copy Textures. All model textures will be transferred to a new location.
- Copy and paste the model using CopyTo/PasteFrom.
- Well done!
Important!In Stock Model Fixer a lot of tools for optimising and preparing the models, for more details read full manual!
If some feature not working (ex.: Texture Renaming), just run 3Ds Max from Administrator!
Read Full Manual
This script uses shareware license! Please purchase license key for support the creator to continue the development and support this script itself.
You can use license key maximum on 2 computers (Home and Work).
Your license will work permanent and you receive lifetime updates!
If you corporate client and need more license keys please contact with me.
You can use license key maximum on 2 computers (Home and Work).
Your license will work permanent and you receive lifetime updates!
If you corporate client and need more license keys please contact with me.
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