Stock Model Fixer

With this script you can quick prepare model, downloaded from 3D stocks, before merge into your main scene.

Stock Model Fixer is indispensable when using models from 3ddd/3dsky, cgtrader, greatcatalog and other resources.
1.6.3 Version
Aug, 5 Updated
Shareware License
English, Russian, Ukrainian, Polish, Vietnamese, Turkish Languages
Autodesk 3Ds Max 2012 Min. requirements

Please update to new version 1.6.3!

In new version added:
- Multilanguage interface
- Updated UI (colors, images, text)
- Added HiDPI icons for new 3Ds Max


Also made many fixes and improvements. For details read Changelog 

No Version dependency for licenses (read in detail below)! 
Support PayPal payment method!

If you have license key you can get updates for free by clicking Check For Updates

Good news for everyone! From version 1.3.0 removed version dependency.
This means that if you want to buy a license or already have it, you will receive lifetime updates of script, and also your key will work permanently!
In future all scripts on 3DGROUND will be shareware and will have permanent license.
Now you can buy any license and enjoy full support and new updates always.

Features:

  • Remove animation keys
  • Disable BackfaceCull property
  • Enable Renderable property
  • Resolve and Relink textures
  • Remove empty objects
  • Remove layers
  • Clean MultiMaterial
  • Unhide all objects/polys
  • Instant copy/paste selected model between 3Ds Max windows (different versions)
  • Work with TurboSmooth (Add, Remove, Select, Iters. to 0)
  • Fit model to dimensions
  • Geometry fix (Reset XForm, Detach Trick, Box Trick, Snapshot)
  • Group/Ungroup
  • Fast set pivot
  • Move model to center scene
  • Attach selected objects
  • Fix normals
  • Rename: textures, materials, objects, groups
  • Check for errors (xView, AssetTracking, Clay Mode)
  • Copy textures in to project folder
  • Automatic updater
  • Hints and tooltips
  • Multilanguage interface
Read Full Manual

How To Use:

Unzip the model you downloaded from anywhere on the hard disk.
Make sure that you have extracted all the files and textures of the model.
It is most recommended to open two 3Ds Max windows, one with your scene, the other for preparing the model.

  • Create a new scene and open the model then click the Apply button in the File tab in the Stock Model Fixer, so all the options from the "Apply to current scene" are applied.
  • In the Tools tab it is necessary to do BoxTrick, DetachTrick, Snapshot, Reset XForm of your model, to fix the broken geometry.
  • In the Textures tab, select the Texture Path to your project (Copy Textures To Folder) and click Copy Textures. All model textures will be transferred to a new location.
  • Copy and paste the model using CopyTo/PasteFrom.
  • Well done!
Important!
If some feature not working (ex.: Texture Renaming), just run 3Ds Max from Administrator!

In Stock Model Fixer a lot of tools for optimising and preparing the models, for more details read full manual! 

Read Full Manual
This script uses shareware license! Please purchase license key for support the creator to continue the development and support this script itself. 

You can use license key maximum on 2 computers (Home and Work).
Your license will work permanent and you receive lifetime updates!
{{commentsMsg}}
  

No one has posted a comment yet
{{comment.lastname}} {{comment.name}} {{comment.date}}
{{comment.text}}

{{key}}
{{value[0].date}}

  • {{v.text}}

Sorry. Nothing found...

{{key}}

  • {{v.text}}
Sponsored content