Index
For those who haven't read the previous parts, here's a demo video.
In this series of tutorials, we will make an interactive interior presentation that can be viewed in real time through a web browser.
Access to materials, such as: models in the "FBX" format, baked textures and more, you can get by subscribing to Patreon.
Patreon - 3DGROUND
For materials that will have specular highlights, you will need to apply a little trick, otherwise, due to self-luminous materials, they will not be visible. Considering that we cannot have any lighting in the scene for such materials, a special approach is needed.
The main trick is if we need to make reflections in the material:
- Completely turn off "Emissive"
- In "Lightmap" throw any texture and set "Color Channel" to "A" mode
- Texture with "Emissive" flip to "Diffuse"
- Enable the "Metalness" checkbox in "Specular", set "Metalness" value to "0"< /li>
- In "Environment" drop "cubemap"
- Control the reflection strength with "Glossines" in "Specular"
- "Glossines": "85"
- "Reflectivity": "0.3"
- "Glossines": "62"
- "Metalness": "0.3"
- "Glossines": "60"
- "Metalness": "1.0"
Go To Lesson Interactive presentation of SVOYA interior (WebGL/PlayCanvas). Part 8.
Go To Lesson Interactive presentation of SVOYA interior (WebGL/PlayCanvas). Part 6.
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