For those who haven't read the previous parts, here's a demo video.
In this series of tutorials, we will make an interactive interior presentation that can be viewed in real time through a web browser.
Access to materials, such as: models in the "FBX" format, baked textures and more, you can get by subscribing to Patreon.
Patreon - 3DGROUND
This is not a required step. You can bake everything, for example with "2048x2048" size. Since my computer is weak and time was running out, I tried to bake small objects with a smaller size.
We go to the drop-down menu "Rendering → Bake To Texture", this window will open in front of us.
Before 3Ds Max 2022, the "Bake to Textures" window may look different.
In 3Ds Max 2022, it has become much more convenient to work with a large number of baked textures, the settings can now be changed all at once.
If you bake all textures with "2048x2048" size, you don't need to change any settings here anymore. In my case, I will change the "Image Size" according to what I wrote in the postfix to the model names.
Before clicking "Bake", specify a convenient directory where the baked textures will be saved in "Output Path".
We press "Bake" and while the rendering process is in progress, we can start the project in Playcanvas.
Some examples of textures.
Go To Lesson Interactive presentation of SVOYA interior (WebGL/PlayCanvas). Part 5.
Go To Lesson Interactive presentation of SVOYA interior (WebGL/PlayCanvas). Part 3.