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Creation of the Lamborghini Urus project (WebGL-PlayCanvas). Part 7


Author MastaMan
Updated on July 1, 2022
English and Русский

Index

Intro Part 7

This is Part 7 of the tutorial series on building a Lamborghini Urus with WebGL/PlayCanvas.

For those who haven't read the previous parts, here's a demo video.






And the previous parts of the lesson.

Go To The Lesson "Creating A Lamborghini Urus Project" Part 1


Go To The Lesson "Creating A Lamborghini Urus Project" Part 2


Go To The Lesson "Creating A Lamborghini Urus Project" Part 3


Go To The Lesson "Creating A Lamborghini Urus Project" Part 4


Go To The Lesson "Creating A Lamborghini Urus Project" Part 5


Go To The Lesson "Creating A Lamborghini Urus Project" Part 6


In this part of the tutorial, we will add the rest of the objects and set up materials for them.

Access to materials such as "FBX" models, textures, "AO" baked maps and more, you can get by subscribing to Patreon.

Patreon - 3DGROUND

Rear Trunk

Let's add an object to the "SM_Trunk" scene, by analogy with the previous part of the lesson. Drag the "FBX" file to the "Assets" panel → "car". Then drag the "Template" named "SM_Trunk" to the "Hierarchy" panel → "Car".
playcanvas add trunk
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The "M_CarPaint_Trunk" material is a copy of the "M_CarPaint_Exterior" material, only with a different "AO" texture prepared in advance "T_Trunk_AO".
t trunk ao
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All other materials are taken from ready-made.
playcanvas trunk materials
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Result

playcanvas trunk result
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Headlights

Add "SM_Lights" to the scene by loading "Assets" → "car", then dragging the "Template" named "SM_Lights" to the "Hierarchy" panel → "Car".
playcanvas head lights materials
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For the first and third slots, we will use ready-made materials "M_LightsLedIllum" and "M_BlackPlastic", we will create the rest of the materials from scratch.

Material HeadLight_Glass

playcanvas material head light preview
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playcanvas material head light settings
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Material ChromeClearDark

playcanvas material chromecleardark preview
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playcanvas material chromecleardark settings
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Material EmissiveWhite

playcanvas material emissivewhite preview
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playcanvas material emissivewhite settings
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Result

playcanvas headlight result
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Wheels

Add "SM_Wheels" to the scene by loading "Assets" → "car", then dragging the "Template" named "SM_Wheels" to the "Hierarchy" panel → "Car".
playcanvas material wheeltirebump materials
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Tire material

playcanvas materials 2
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Materials of the inner part of the wheel

Material WheelTireBump

playcanvas material wheeltirebump preview
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playcanvas material wheeltirebump settings
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Material WheelAluminum

playcanvas material wheelaluminum preview
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playcanvas material wheelaluminum diffuse settings
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Material BlackMetal

We take this material from ready-made.

Material Brake

playcanvas material brake preview
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playcanvas material brake settings
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Material WheelBrakeDisk

playcanvas material wheelbrakedisk preview
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playcanvas material wheelbrakedisk settings
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Result

playcanvas wheels result
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Disks

Let's create a new "Entity" named "Discs" in "Car".

Let's add three variants of disks "SM_WheelDisc_1", "SM_WheelDisc_2" and "SM_WheelDisc_3" to the scene by loading "Assets" → "car" into the panel, then dragging the corresponding "Template" onto the panel " Hierarchy" → "Car" → "Disks".
playcanvas add discs
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Material Disc1

playcanvas material disc1 chrome
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Here we will only create the "M_Disc1" material. "M_Chrome" we will take from ready-made ones.
playcanvas material disc1 preview
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playcanvas material disc1 settings
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Material Disc2

playcanvas disc2 materials
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Here we will only create the "M_Disc2" material. "M_Chrome" we will take from ready-made ones.
playcanvas material disc2 preview
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playcanvas material disc2 settings
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Material Disc3

playcanvas disc3 materials
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playcanvas material disc3 preview
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playcanvas material disc3 settings
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Result

playcanvas discs result
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Conclusion

conclusion part 7
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In this part of the tutorial, we have done a lot of work on adding almost all the objects and setting up their materials. In the next part, we will add the interior of the car and we will smoothly move on to creating interactivity.

Go To The Lesson "Creating A Lamborghini Urus Project" Part 6


Go To The Lesson "Creating A Lamborghini Urus Project" Part 8


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