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Creation of the Lamborghini Urus project (WebGL-PlayCanvas). Part 5.


Author MastaMan
Updated on June 22, 2022
English and Русский

Index

Intro Part 5

This is Part 5 of the tutorial series on building a Lamborghini Urus with WebGL/PlayCanvas.

In the previous part, we figured out how to add geometry and set up materials.


For those who haven't read the previous parts, here's a demo video.






And the previous parts of the lesson.

Go To The Lesson "Creating A Lamborghini Urus Project" Part 1


Go To The Lesson "Creating A Lamborghini Urus Project" Part 2


Go To The Lesson "Creating A Lamborghini Urus Project" Part 3


Go To The Lesson "Creating A Lamborghini Urus Project" Part 4


In this part of the tutorial, we will continue to set up materials for the "SM_CarExterior" object.

Access to materials, such as: models in the format "FBX", textures, baked maps "AO" and more, you can get by subscribing to Patreon.

Patreon - 3DGROUND

Setting materials for "SM_CarExterior"

Material EmissiveRed

playcanvas material emissive red preview
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playcanvas material emissive red settings
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Material GlassRedLights

playcanvas material glass red lights preview
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playcanvas material glass red lights diffuse and specular settings
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playcanvas material glass red lights emissive and alpha settings
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Material LightsLedIllum

playcanvas material lights led illum preview
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playcanvas material lights led illum diffuse and specular settings
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playcanvas material lights led illum environment settings
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playcanvas material lights led illum result
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Material BlackLeather

playcanvas material black leather preview
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In this material, we select the mode for "Shading" with the value "Phong".
playcanvas material black leather diffuse and specular settings 2
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As "Diffuse" we use the "T_BlackLeather_D" texture.
playcanvas material black leather diffuse and specular settings 2
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playcanvas material black leather normal and environment settings
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For "Normals" we use "T_BlackLeather_NM" texture.
t blackleather nm
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Material Leather

This material is similar to the previous one, so I made a duplicate of the "M_BlackLeather" material by calling the context menu in the "Assets" panel - "Duplicate".

Then I renamed the material to "M_Leather" and used "T_Leather_D" as "Diffuse" texture.

And dragged this material into the ninth slot.
t leather d
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The door card of the rear doors began to look like this.
playcanvas material leather result
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Material Number

You can edit this material yourself by adding a license plate texture. But in this example, we'll just leave the material unchanged.

Conclusion

playcanvas car exterior done
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The preparation of the car exterior is completed, all materials are set up. You can press the "Play" button and see how the exterior will look.
Well, in the next part we will continue to add various parts of the car.

Go To The Lesson "Creating A Lamborghini Urus Project" Part 4


Go To The Lesson "Creating A Lamborghini Urus Project" Part 6


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