Advanced search for materials and objects in 3Ds Max

Vasyl Lukianenko
Vasyl Lukianenko
3D Artist and Technical Author

Introduction

Do you know how to properly use the search in 3Ds Max?

Finding objects and materials in 3Ds Max is quite convenient and fast, and if you know a little trick, it will help you save some time.

The whole secret lies in the symbol "*" . This character can be inserted in any part of your search query, and it means that any characters, of any length, can be in its place.

Search for objects

Example 1

Let's see how the search with the symbol "*" works on an example. We need to find all objects that have "25MM" in their names. As you can see in the screenshot below, there are a lot of objects, the names are complex, it is rather problematic to select manually.

scene explorer objects list
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You would probably just write "25MM" in your search and the result would be like this:

empty scene explorer 3dsmax
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It just wouldn't find anything.
But if you write an asterisk at the beginning of the query, then... As you can see in the screenshot below, we have found our objects and now you can conveniently select them from the list.

scene explorer search use asterisk
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When querying "*25MM" - all characters up to "25MM" will be ignored, and if the name contains "25MM", they will be displayed in the search.

Note!
Why not put an asterisk at the end, like this "*25MM*"?
Yes, you can do that too and the result will be the same.
3Ds Max by default itself under the hood, automatically substitutes an asterisk at the end and therefore you can not put it additionally.

Well, a couple more examples of searching for objects in the Scene Explorer or Layer Explorer:

Example 2

Let's find all objects with the name "Block" that have the numbers "03" in their names.

The request will be: "block*03".

3dsmax scene explorer search with asterist example 2
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Example 3

Or here is an example where "500", "25MM", "foot" will be sequentially in the name. We know that "500" occurs somewhere in the middle of the name of objects, then the size "25MM" follows " and must have "foot" at the end.

The request will look like this: "*500*25MM*foot".

3dsmax scene explorer search with asterist example 3
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In this simple way, you can significantly expand the search area and get rid of the routine of manually selecting objects.

Search in Material/Map Browser

It is very common to find material in the project's own library or in a scene, and the name of the material is long and complicated.
It takes a long time to type exactly the entire search query. And here the "*" symbol comes to the rescue.

material map browser 3dsmax
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In the screenshot above, we have a material library for a project. The types of materials are repeated, it can be different plastics, metals, etc.

Example 1

It is necessary to choose a pink metal.

The query will look like this: "metal*pink".
Below is the search result.

material map browser search with asterisk example 1
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Example 2

Or we need to filter only content that contains the word yellow.
We just write "yellow", without any asterisks.

Note!
Searching for materials in the "Material/Map Browser" works a little differently than searching for objects.
Under the hood of 3Ds Max, automatically substitutes asterisks at the beginning and end of the query. Therefore, there are no problems with simple queries.
material map browser search with asterisk example 2
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Example 3

But, if we need to find all the plastics and so that the word "blurred" occurs, we will write this: "plastic*blur".

I hope now it will be more convenient for you to search for materials in your own library. Well, or at least you will use the search more often.

material map browser search with asterisk example 3
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Note!
When searching for materials "Material/Map Browser", the asterisk character is generally used in the middle of the search query.

Search in Slate Material Editor in View tab?

Here the search works like for objects in Scene Explorer/Layer Explorer.

Example 1

To find the Plastic Yellow Blurred material, we will write: "*yel*blu".

Note!
Don't forget to press Enter after you enter a query to display the material in the center of the screen.
slate material editor search with asterisk example 1
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Example 2

And another simple search example, looking for material that starts with "Met" and contains the word "Blurred".

Search term: "met*blu".

slate material editor search with asterisk example 2
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For those who want to delve even further into the work of searching

For most users, the examples above with an asterisk will suffice for almost all occasions.
But, in order to cover the topic completely, we need to tell you about one more thing.

The question mark character "?" can be used in the search, unlike "*" this means not any number of characters, but only one. Such requests are very rarely needed and practically never used.

For example, I sometimes use it when searching, when a word in a name can be separated by either an underscore or a dash or a space.

Query example: "gold?matt".

Where we don't know which character separates the words, but there should be only one character between those words.

3dsmax search with char question
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Conclusion

I hope this little trick will help you in your daily work and perhaps in a new way look at using search.

Write in the comments, did you know about this trick or not?

FAQ

1. What is this article about?
This article explains advanced methods for searching materials, textures, and objects in Autodesk 3ds Max to improve efficiency when working with complex scenes.
2. Why is object search important in large scenes?
Large projects may contain thousands of objects, so fast search tools help save time and simplify scene management.
3. What types of objects can be searched in 3ds Max?
Users can search for geometry, lights, cameras, groups, layers, helper objects, and many other scene elements.
4. Can objects be searched by name?
Yes. Name-based searching is one of the most common ways to quickly locate specific objects within a scene.
5. Is it possible to search for materials?
Yes. 3ds Max allows users to locate materials and identify which objects are using them.
6. How does material search help artists?
It makes scene editing easier, speeds up material replacement, and helps identify objects that share the same materials.
7. Can objects be searched by type?
Yes. Users can filter scene elements by type, such as geometry, lights, cameras, or helpers.
8. Does search functionality help with scene optimization?
Yes. Search tools make it easier to find problematic objects, duplicates, and elements that require cleanup or adjustment.
9. Can search tools be used for layer management?
Yes. Search functions help locate objects within specific layers and improve overall scene organization.
10. Is advanced search useful for architectural visualization projects?
Yes. ArchViz scenes often contain large numbers of objects and materials, making advanced search tools extremely valuable.
11. Can I quickly find all objects using a specific material?
Yes. This is one of the most useful features when working with large scenes and extensive model libraries.
12. Does search help during scene cleanup?
Yes. It can quickly identify unnecessary objects, temporary elements, duplicates, and other items that should be removed.
13. Can search tools improve workflow with model libraries?
Yes. They simplify navigation through large collections of assets and make it easier to find specific content.
14. Does using search tools affect rendering performance?
No. Search tools are management utilities and do not have a significant impact on rendering performance.
15. Are advanced search tools suitable for beginners?
Yes. Even basic search features can significantly improve productivity for new 3ds Max users.
16. Who is this article useful for?
This article is useful for 3D artists, architectural visualization specialists, modelers, technical artists, and anyone working with complex Autodesk 3ds Max scenes.
Vasyl Lukianenko
Vasyl Lukianenko
3D Artist and Technical Author
Vasyl Lukianenko is a 3D artist and technical author focused on practical workflows, optimization, and production-ready techniques. He publishes tutorials, courses, and tools to help artists work faster and get cleaner results.
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